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This Fallout 4 mod looks so good Bethesda just hired one of its designers

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fatima khan
fatima khan
A brand new writer in the fields, Fatima has been taken under my electric spark's RGB- rich and ensures she doesn't engage in excessive snark on the website. It's unclear what command and Conquer are; however, she can talk for hours about the odd rhythm games, hardware, product reviews, and MMOs that were popular in the 2000s. Fatima has been creating various announcements, previews, and other content while here, but particularly enjoys writing regarding Products' latest news in the market she's currently addicted to. She is likely talking to an additional blogger with her current obsession right now.

Bethesda also tried hiring the mod’s project lead, who ultimately declined the offer.

I imagine the dream for many modders, who largely work as volunteer developers, is to catch the eye of a big game studio and get a job there. It’s happened with Valve in particular (it hired the modders who created Counter-Strike, Dota, and Team Fortress, just to name a few). Modder Brendan Greene was hired by Bluehole to create PUBG, Dean Hall went from contract worker to project lead at Bohemia based on his DayZ mod, Riot hired CS:GO pro and map-maker Sal Garazzo, who’s now co-lead game designer for Valorant… the list goes on.

The list goes on right here, actually. A developer working on a mod we’ve been writing a lot about lately, Fallout: London, has been hired by Bethesda. Lead technical adviser for the upcoming “DLC-sized” Fallout 4 mod, Ryan Johnson, is leaving the project to take a job as an associate level designer at Bethesda, according to an announcement from the mod team. The announcement doesn’t mention which Bethesda game Johnson will work on, though Fallout 76 would seem a pretty good bet.

The announcement also reassures fans that Johnson’s departure won’t seriously impact the development of the mod. “Luckily for us, we have known about this move for awhile and thus Ropiequet has helped collate his knowledge into invaluable design documentation so the rest of the team can work on in his stead seamlessly,” the announcement states. (Ropiequet is Johnson’s online handle).

“More so, Ropiequet finished all of his expected level design tasks as well as a few extra ones we didn’t expect him to do! The man’s professionalism and dedication will honestly and truly be missed and felt throughout the team, however it brings us hand on heart joy to know that he will be taking his amazing talents to a company we all love.”

This isn’t the first time Bethesda has plucked talent from the Fallout: London mod team. Last year it hired Fallout: London’s lead writer, Stephanie Zachariadis, as an associate quest designer. And according to the mod team, another job offer was recently made to Fallout: London’s project lead Dean Carter to work on Fallout 76, though after “some very hard soul searching” Carter decided to decline the offer to continue work on the mod.

As we saw recently, Fallout: London is shaping up to be a huge and interesting mod, what with all the bike-riding, boat-piloting, and weaponized elephants in post-apocalyptic England. The mod is due out sometime in 2023… unless the entire team gets hired by Bethesda before then.

Thanks, GamesRadar.

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