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Team Fortress 2 update fixes ancient bugs but doesn’t really address the bot problem

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fatima khanhttps://myelectricsparks.com/fatima-khan/
A brand new writer in the fields, Fatima has been taken under my electric spark's RGB- rich and ensures she doesn't engage in excessive snark on the website. It's unclear what command and Conquer are; however, she can talk for hours about the odd rhythm games, hardware, product reviews, and MMOs that were popular in the 2000s. Fatima has been creating various announcements, previews, and other content while here, but particularly enjoys writing regarding Products' latest news in the market she's currently addicted to. She is likely talking to an additional blogger with her current obsession right now.

Valve just dropped a small patch for Team Fortress 2, the first update since it addressed the “Save TF2 (opens in new tab)” campaign that saw fans making as much noise as possible over the game’s ever-growing bot problem.

Does this patch (opens in new tab) directly address any of the bot issues? Not exactly, but it does fix some very old bugs that have been quietly simmering in the background. Some have been knocking around for almost a decade, like laggy animations on Halloween bosses and skeletons. That should be all patched up now, plus exploits like using cheats on secure servers and players being able to teleport back to spawn by changing loadouts while touching the enemy’s spawn gate.

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