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Sonic Origins’ developers “very unhappy” with Sega

"What is in Origins is also not what we turned in."

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Fans were excited about Headcannon, Sonic The Hedgehog 1 & 3, 3 & Knuckles developer, and Sonic CD being part of the Sonic Origins collection. Forums and social media have been filled with videos of the game’s bugs and glitches.

Although user reviews clearly show the reception, there is some overlap in negative reactions to the microtransactions. (which, to be honest, does lock some strange stuff behind a paywall).

Although “New game has bugs” isn’t the most exciting story, it’s interesting that this happened with one of the most re-released games in history. You would think Sonic Team would be able to manage things after so many years.

Or maybe not. Simon’ Stealth’ Thomley was the creator of Headcannon and a programmer for Sonic Mania. He was also responsible for Origins’ Sonic 3 & Knuckles section. There have been some issues with this, including level-skipping glitches. Thomley took to Twitter to vent his frustrations about the conditions in which Sonic Origins was created.

Thomley writes, “This is frustrating.” “I will not lie and say there were no issues in what Sega received, but Origins differs from what we left in. Some bugs introduced by integration were not our fault, as conventional logic would lead one to believe.

Thomley continues stating, “We knew there would be a time crunch going in and that we worked hard to meet it so that this would even happen and be released.”

He acknowledges that Headcannon submitted a build with “Some actual errors, some overlooking, and some rush jobs, as well as some things we noticed but were not allowed to correct until the end.” It’s not perfect, and some of it comes from us. It’s complicated.”

Thomley says Sega introduced bugs in Headcannon’s builds and that Headcannon wouldn’t be able to make “major repairs” as the game neared launch. Although it wants to fix the problems people have discovered, it doesn’t know if it will be possible.

Thomley writes that “everyone is very unhappy about Origins and even Sonic 3,” “We were not too happy about the pre-submission status, but there was a lot that we couldn’t control.”

“We asked to do major fixes near submission but weren’t allowed due to submission and approval rules,” said Thomley. “We asked about delays early and repeatedly but were told they weren’t possible. We offered to come back for post-release fixes and updates – we do not yet know if this is happening.” (via pk.ign)

He acknowledges that it can be considered “unprofessional” to discuss such matters in public. This means no Origins updates and no 2D pixel Sonic games. [But] there is just too much scrutiny over both of these things, and I don’t want to sit back in silence while people ask why and how this happened to a product they invested so much time and money in.”

Sonic in Sonic Mania.
(Image credit: Sega)

The thread concludes with Headcannon’s repeated commitment to Sonic and its desire to fix the game’s problems. Thomley repeatedly emphasizes how difficult it is to develop a game. He also states that he is not fighting with Sega […] and is willing to do more work under the right conditions. Whether they are open to working with him again is a separate matter.

“We want these problems to be addressed,” he added. “We provided a ton of feedback during and after development for both Origins and its Sonic 3 integration. We’ve done a good chunk of work after our work term was over to fix things, support Sega, and to prepare for future updates.” (via pk.ign)

I had seen some Sonic Origins bugs over the weekend and found them amusing rather than too bothersome. This fanbase has high expectations, and a re-release package should be able to deliver them.

Thomley said that Headcannon is not the best move for Sega to be called out if you ever want to work again on Sonic games. He and other fans are the reason they work so hard on these projects. This is a great reason Sonic Mania was so successful. It does make molehills look like mountains, though.

Sonic fans aren’t happy after Sonic Origins replaced the original soundtrack for Sonic 3, while Sonic creator Yuji Naka has walked back his suggestion that Michael Jackson was involved with those original tracks.

Eurogamer’s own Matt Reynolds experienced a bug while playing Sonic 2 concerning the AI of Tails

On the flip side, IGN’s Svend Joscelyne, and founder of fan site Sonic Stadium, claims he “never encountered any major glitches or bugs during [his] review of Sonic Origins or Headcannon’s remaster of Sonic 3&K” and that Thomley’s statement is “unnecessary”.

Thomley may have felt the need to speak out about Headcannon’s involvement due to the overwhelming fan enthusiasm for the game. Even though the bugs may not be as widespread as people believe,

“Why am I talking about it now?” He said it on Twitter: “There’s just too much scrutiny over things that both relate and not to us, so I don’t want people to sit back and ask why and how it happened to a product they invested so much hope, money into.”

He said, “No, Sega is not fighting me, and no, Sega has not been cut off.” It’s much more complicated than that. I am willing to do more work if they are open to it. Whether they want to continue working with me is another matter.

Sonic 3’s music has been heavily criticised by fans, adding to the debate about the game. Instead of using the original soundtrack, the game uses new arrangements by Jun Senoue.
This rumour is that Michael Jackson wrote the music for the game’s original soundtrack. Yuji Naka, the Sonic creator, confirmed this rumour yesterday.

Sourcepc gamers

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