Saturday, November 26, 2022

World No 1 Tech News Website

I hope Starfield’s four cities are more Vivec and less Diamond City

Must read

fatima khan
fatima khan
A brand new writer in the fields, Fatima has been taken under my electric spark's RGB- rich and ensures she doesn't engage in excessive snark on the website. It's unclear what command and Conquer are; however, she can talk for hours about the odd rhythm games, hardware, product reviews, and MMOs that were popular in the 2000s. Fatima has been creating various announcements, previews, and other content while here, but particularly enjoys writing regarding Products' latest news in the market she's currently addicted to. She is likely talking to an additional blogger with her current obsession right now.

Following an eternal-seeming procession of softly lit Starfield promos where its devs talk about the soundtrack, we’ve finally got substantial info about Bethesda’s upcoming sci-fi RPG. Speaking to IGN, Bethesda mainstay and Starfield project lead Todd Howard provided some interesting context for the game’s scale and development: It will have four main cities (opens in new tab) with Constellation hub New Atlantis claimed to be the largest Bethesda’s ever created, and the game’s procedurally generated star systems will boast “more handcrafted content (opens in new tab)” than any Bethesda game previously.

The cities bit is of special importance to me because I’m a freak for RPG cities (opens in new tab), and Bethesda used to be one of the best in the game—Morrowind’s Vivec and Oblivion’s Imperial City especially are iconic fantasy locales. Bethesda’s most recent singleplayer RPG, 2015’s Fallout 4, really dropped the ball in this regard. Its primary settlement, Diamond City, had a unique look but proved downright puny in comparison to Oblivion or Skyrim’s second order settlements.

More articles


Please enter your comment!
Please enter your name here

Latest article