Wednesday, August 17, 2022

Arm’s new flagship GPU will include hardware ray tracing support. Yeah, ray-traced phones

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fatima khan
fatima khan
A brand new writer in the fields, Fatima has been taken under my electric spark's RGB- rich and ensures she doesn't engage in excessive snark on the website. It's unclear what command and Conquer are; however, she can talk for hours about the odd rhythm games, hardware, product reviews, and MMOs that were popular in the 2000s. Fatima has been creating various announcements, previews, and other content while here, but particularly enjoys writing regarding Products' latest news in the market she's currently addicted to. She is likely talking to an additional blogger with her current obsession right now.

Hardware-based ray tracing is coming to mobile devices (opens in new tab). The Immortalis G715 is Arm’s new flagship GPU. It promises a 15% performance uplift over the previous premium Mali GPU and up to a 300% improvement in ray tracing performance thanks to its dedicated hardware.

Details are fairly thin and Arm didn’t present any performance data, though it does plan to hold a webinar on August the 24th to quote: “Learn about the latest graphics features made possible by Immortalis-G715, including hardware-based ray tracing support for more realistic and immersive mobile Gaming experiences.” We’ll learn more about Arm’s RT implementation then.

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