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AMD’s epic new FSR 2.0 upscaling just took a big step toward wider use

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fatima khan
fatima khan
A brand new writer in the fields, Fatima has been taken under my electric spark's RGB- rich and ensures she doesn't engage in excessive snark on the website. It's unclear what command and Conquer are; however, she can talk for hours about the odd rhythm games, hardware, product reviews, and MMOs that were popular in the 2000s. Fatima has been creating various announcements, previews, and other content while here, but particularly enjoys writing regarding Products' latest news in the market she's currently addicted to. She is likely talking to an additional blogger with her current obsession right now.

AMD just announced that the company’s FidelityFX Super Resolution version v2.0.1 is available to developers to use in their upcoming games. The GPU Open blog post (opens in new tab) outlines AMD‘s newest evolution of its temporal upscaling tech, goes deep into the integration method, and gives the rundown on support.

Similar to Nvidia‘s AI-powered upscaling tech (opens in new tab) (DLSS), AMD‘s algorithms essentially take the scene being rendered in a given game, and upscale it to the desired resolution, so as to improve performance but retain image fidelity. It can really make a difference, too. Way back at it’s initial release, we saw FidelityFX Super Resolution (opens in new tab) work flawlessly in our first look, and the upscaling tool has only been improving since then.

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